COOLTOWN
loading the city…
CONCEPT DEMO · burns, seasons and district kings are simulated · scores, token plots and holder houses are live on-chain data · fan-made, not affiliated with Arc or CircleCONCEPT DEMO · burns & seasons are simulated · scores & holder houses are live on-chain data · fan-made, not affiliated with Arc or Circle

COOLTOWNCOOLTOWN

every rated token on Arc has an address · the building is its score
city time—
tokens in town—
grades—
ruins (rugged)—
free plots—
holder houses · COOL ISLANDS—
your COOL (demo)—
your COOL burned (demo)—
city burned · season (demo)—
top burners
season — · ends in — · rank = $ burned (max $25 per wallet) × √wallets
building of the week 🚩—
citizens on the road—
score snapshot—

Plot

💬 town chat0 in town · connecting…
Public · anyone can read and write · be nice · links are hidden
· drag or tap to leave

COOLTOWN · music

Plays quietly in the background and goes on to the next track. Your choice is remembered on this device.

COOL ISLANDS · find a house

Every wallet that holds at least 1,000,000 COOL (0.1% of the supply) has a house. This is read-only — nothing is signed or sent. Connecting a wallet only asks it for its address (works in wallet browsers and with wallet extensions); you can always just paste the address.

COOLTOWN · find on the map

Type a symbol, a name or an address. A wallet address finds its house on COOL ISLANDS.

🔥 BURN FACTORY

Every COOL the city buys — building levels, lights, billboards, burns for the HQs — waits here in the furnace. Nobody can take it out. Every Sunday at 18:00 UTC the furnace ignites and burns it all in one go, and the whole city sees it. Demo: the counter is simulated in your browser; the on-chain season will read it from the contract and the ignite will be a real transaction.
ignite history

HQ

USD → bought as COOL and burned (demo)
founders' board · forever

COOLTOWN · news

𝕏 latest from
USDC · Circle · Arc headlines

COOLTOWN · the rules

Season 0 · demo. Nothing here is on-chain yet: burns, levels and crowns are simulated in your browser so you can see how the game will work. The on-chain season comes with our own contract — one function, burnFor(building, amount).
  1. Forever. Every burn raises the building's level (Signboard → Grounds → Facade → Floors → Landmark) and the level never drops. A won week leaves a plaque in the Hall of Fame. What you build stays.
  2. For a while. Lights stay on 7 days after the last burn, then the building goes dark (the level stays). A roof billboard with your posts from X runs 7 days and can be renewed — it unlocks at level 3 (Facade). The podium on the plaza is yours for the week you won.
  3. Every Monday from zero. The weekly ranking resets; a latecomer can be King of the District by Sunday. Rank = dollars burned × √(unique wallets), and one wallet counts at most $25 a week — a whale can burn as much as it likes on levels, lights and billboards, but the crown is won by communities.
  4. Burning never changes the score. The grade is the score. You buy looks, names and a place in history — never a better rating.
  5. You can play for free. One fan flag per wallet every 6 hours, no COOL needed. Most flags = building of the week.
  6. COOLTOWN never asks you to sign anything. Connecting a wallet only shows your address (read-only). When the on-chain season comes, the only thing you will ever sign is a transaction to our own contract, for the amount you see — never a message, never an unlimited approval. If anything else asks you to sign, it is not us.
The King of each district gets the floodlight, the street neon and the crown for the week; the three best of the week stand on the podium on the plaza, then keep a plaque in the Hall of Fame.
drag to pan · wheel to zoom · right-drag to rotate · click a building