COOLTOWN
loading the city…
ON-CHAIN PREVIEW · payments are simulated until the season contract is live · scores, token plots and holder houses are live on-chain data · fan-made, not affiliated with Arc or CircleON-CHAIN PREVIEW · payments simulated until the contract is live · fan-made, not affiliated with Arc or Circle
COOLPORTER · LIVE

COOLTOWNCOOLTOWN

every rated token on Arc has an address · the building is its score
city time—
tokens—
free plots—
holder houses—
—
you & the city
your wallet—
you burned—
city burned—
season
Every season is a race from Monday 00:00 to Monday 00:00 UTC; then its results are final and the next season starts from zero. The COOL waits in the volcano and burns every Sunday 18:00 UTC. how it works
fans' favourite—
score snapshot—
promote
watch
timemanual
weathermanual
find
city
community official creator

Plot

town chatconnecting…
Public · anyone can read and write · be nice · links are hidden
cooltown · lofi ♪
LIVECOOL NEWS
LIVE
ARC PULSE no data
Chat · Telegram0 online
· drag or tap to leave

COOLTOWN · music

Plays quietly in the background and goes on to the next track. Your choice is remembered on this device.

your wallet

Read-only: COOLTOWN only reads your address and balance. Nothing is signed or sent by connecting.

house

Only the owner can edit a house: one free sign-in in your wallet — plain text, no transaction, no approval, no gas. The chain decides every 15 minutes whether the house stands: sell below 0.1% of COOL and it collapses; the lot is freed after 48 hours.

language

Project names, posts from 𝕏, chat and news stay as people wrote them.

COOLTOWN · find on the map

Type a symbol, a name or an address. A wallet address finds its house on COOL ISLANDS.

THE VOLCANO

Every COOL the city buys — levels, boosts, billboards, house upgrades, ads, shows, HQ burns and the 0.25% COOL EXCHANGE fees — waits for the Sunday burn. Nobody can take it out. Every Sunday between 18:00 and 20:00 UTC the Mayor packs it into the sack, the COOL CHOPPER drops it into the volcano and it is burned all at once, and the whole city watches.
ignite history

COOL BRIDGE

USDC to Arc with Circle's official bridge (CCTP) — burned on the chain you pick, minted on Arc by Circle. One signature, no Arc gas needed, no fee from COOLTOWN.
from
amount (USDC)
USDC
arrives on Arc
0
USDC
your transfers
finish an earlier bridge (by transaction hash)
Funds never pass through COOLTOWN: your wallet talks only to Circle's TokenMessenger on the source chain and Circle mints to your own address on Arc. You approve exactly the amount you send.

COOL EXCHANGE

you pay
you get
0
max slippage
    How it works · non-custodialYour wallet swaps straight on the Uniswap pools on Arc (SwapRouter02 for V3, the Universal Router for V4) — the city never holds your money. 0.25% exchange fee → burned in the volcano on Sunday. The city contract's source is verified (Sourcify, exact match).

    payment

    SIMULATION · the city contract is not deployed yet — nothing is signed, nothing is sent, no money moves

      HQ

      burn in its honour · USDC or COOL
      bought as COOL and burned · your address goes on the founders' board (season 0 test burns are cleared when season 1 starts) · counts in this season's race for Winners' Island — an HQ never wears a crown
      founders' board · forever

      COOLTOWN · news

      latest from
      USDC · Circle · Arc headlines

      COOL ORB

      1Your design
      2Pick your times

      History

      MEMORIAL ISLAND · eternal memories

      A place to leave a goodbye on-chain.
      Light a candle Leave a message Preserved on Arc
      Every candle is a goodbye written into a transaction on Arc. Nobody can edit or remove it — the city only reads it and keeps the flame.

      Hall of Fame

      The City Hall flag flies this season's reigning champion. Every finished season's champions are kept here for ever — anyone can recompute them from the chain.

      Ad spots

      A rated project's logo on the city's billboards for 7 days — paid like everything else, for the burn. The logo is always the project's own; if a spot is taken, your week starts right after.
      1Pick a spot
      2Pick the project
      3How it will look

      before your first payment

      COOLTOWN · season 1

      Season 0 · the $1 test week

      Everything costs $1 this week — levels, lights, billboards, house upgrades, ads and shows. Every dollar buys COOL and it is burned in the volcano on Sunday 18:00 UTC. When season 1 starts (Mon 19.10 00:00 UTC) the levels, ads and crowns reset and the real prices apply; plots stay. the rules ›
      Real prices from now on. Every payment buys COOL and it is burned in the volcano every Sunday 18:00 UTC — nobody can take it out. Each season is a race by $COOL burned: the top three buildings stand on Winners' Island and wear the crowns — COOL KING, COOL LORD, COOL KNIGHT. Plots are final — what you build stays. the rules ›

      the city contract

      limits and settings
      what it does with your payment
      1. takes exactly the amount you approved — never an unlimited approval
      2. USDC: buys COOL on the USDC/COOL pool in the same transaction, with a 2% price guard (if the pool moves more, nothing is taken) · COOL: goes straight in
      3. keeps the COOL until Sunday 18:00–20:00 UTC, then burns all of it in the volcano to the dead address 0x…dEaD
      4. if that window is missed, anyone can burn it afterwards — COOL can never get stuck
      what nobody can do — not even us
      what the guardian (owner) can do
      Reviewed by four independent audits (12–13.10.2026) · every rule above is in the code, not a promise.

      LAUNCH BAY

      COOLTOWN · the rules

      On-chain preview. Payments here are simulated until the season contract is live — nothing is signed or sent. Then every payment is one transaction to the city contract: pay in USDC (the contract buys COOL on the pool in the same transaction) or straight in COOL. All of it waits for the Sunday burn and is burned in the volcano every Sunday. Nobody — not even us — can take USDC or COOL out of the contract.
      1. Your level stays for good. Each upgrade makes the building bigger — Signboard $3 → Grounds $8 → Facade $20 → Floors $50 → Landmark $150 ($1 each in season 0). The level is the total COOL ever burned on the building: it only goes up and stays across every season. The crown resets each season — your level never does.
      2. Lights · 7 days. Lights switch on at Level 1 (Signboard) — below that the building is dark. From L1 up, any burn makes it glow for 7 days; with no burn it goes dark again. Relight = any boost, from $1. A roof billboard also runs 7 days and unlocks at Facade — it shows the project's own 𝕏 account from its listings, whoever pays; a project can ask for another account by signing in with 𝕏 and proving the link. The podium on Winners' Island shows this week's top three live — the leaders change as people burn.
      3. The season's race. One number decides it: the $COOL burned on a building this season — it resets to zero when the season ends. Levels, billboards and boosts all count the same — raw $COOL, no level multiplier (a boost is any amount, from L1, as often as you like; it never buys a level). Every season is a race by the clock, Monday 00:00 → Monday 00:00 UTC: a payment counts for the season it was made in. Then the results are final and the next season starts fresh. The COOL burns in the volcano on Sunday 18:00 UTC; a payment made after that burn still counts for its season, its COOL burns the next Sunday. The three buildings that burned the most $COOL stand on Winners' Island and wear the crowns — 1st COOL KING (gold), 2nd COOL LORD (silver), 3rd COOL KNIGHT (bronze). Arc HQ and Circle HQ burn for Winners' Island too: their $COOL counts for the podium, but an HQ never wears a crown.
      4. Sunday: the volcano. Between 18:00 and 20:00 UTC the burn is ignited and everything waiting — the week's payments and the exchange fees — is burned to the dead address: the Mayor packs the sack, the COOL CHOPPER drops it into the volcano, the whole town watches. If the window is missed, anyone can ignite it afterwards; whoever ignites gets 0.10% of the burn (at most 100k COOL) — the only COOL that ever leaves the contract.
      5. Money never changes the score. The grade is the ArcScore. You buy looks, names and a place in history — never a better rating.
      6. Holders live on COOL ISLANDS. Every wallet with at least 0.1% of the COOL supply has a house, read from the chain every 15 minutes (villa from 0.5%, mansion from 1%). Sell below 0.1% and the house collapses; buy back within 48 hours and it is rebuilt. House upgrades: Seen $2 · Known $5 · Living better $10 · Island VIP $20 (season-1 prices; $1 each in season 0). The owner styles the house and may show any 𝕏 on it — it reads “set by the owner”. Smaller holders get a flat in COOL APARTMENTS: Studio from 0.01% (your window light), Loft 0.03% (+ your @X and a balcony flag), Penthouse 0.06% (+ your X picture and a gold frame).
      7. Season 0 (12–19.10). The test week: everything costs $1, payments and burns are real, and it all resets when season 1 starts — plots stay. more
      8. Ad spots. The LED ribbon round COOL ARENA (8 slots), its “presented by” board, the ARC INTL terminal wall banner and its two roof screens show a rated project's logo for 7 days — menu → ads, or click the spot. Paid in USDC, for the Sunday burn; if a spot is taken, your week starts right after.
      9. You can play for free. One free fan flag every 6 hours (per wallet and per connection), nothing to pay. The most flagged building of the week is the Fans' Favourite — its flag flies over Winners' Island and on its own plot. Flags never count for the race.
      10. Limits that protect you. A $1 minimum and caps per transaction, per wallet and for the whole city each week, read live from the contract (menu → contract). Every purchase carries a 2% price guard — if the pool moves more, the transaction stops and nothing is taken. You approve exactly the amount you pay, never unlimited.
      11. COOLTOWN never asks for anything else. Connecting a wallet only reads your address. Payments go to the city contract, for the amount you see. COOL EXCHANGE swaps go to Uniswap's own routers on Arc — an exact approval, plus a one-time Permit2 signature for some swaps. Editing your house or flat asks for one free plain-text sign-in. Signing in with 𝕏 only reads who you are — we never post and do not keep your 𝕏 token. Anything else is not us.
      What you can win: a building level for ever (from season 1) · lights 7 days · roof billboard 7 days · a crown ( COOL KING / COOL LORD / COOL KNIGHT), floodlight and street neon while you're in the city's top three by $COOL burned this season · a place on Winners' Island while you're top three · a place in the Hall of Fame for the season's champion · a Super COOL fly-by and a Mayor announcement · a COOL TV stop from Facade · your address on the Arc / Circle HQ founders' board for ever · house upgrades · 0.10% for igniting the burn whose window was missed.
      The small print. Not financial advice. Grades are automated readings of public on-chain data and can be wrong; most tokens go to zero. Every payment is burned — a burn cannot be undone, so it is non-refundable. Your wallet and every transaction you sign are your responsibility. Independent fan project, not affiliated with Arc or Circle. The builder personally holds COOL; nothing paid here is kept — it is all burned. Animated emoji on the COOL ORB: Noto Emoji Animation by Google, CC BY 4.0.
      drag to pan · wheel to zoom · right-drag to rotate · click a building